What are your biggest non-gameplay criticisms towards NieR Automata? (2024)

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Posted on by Anonymous

What are your biggest non-gameplay criticisms towards NieR Automata? (2)

So, I've been playing NieR Automata, and I've watched several hours worth of videos dissecting everything it's trying to say, including comment sections filled with praise towards it. On the other end, I've looked up a bunch of threads about it on this site and I've noticed lots of people being very harsh to it.

What is it, other than the gameplay, that's apparently wrong with it? I'm not asking this to shoot anyone down, I'm genuinely curious. I have my own small issues with it, but I'd like to hear everyone else's. The gameplay was the only thing I saw anyone critiquing in a negative way.

Just want some perspective.

  1. 5 days ago

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    Anonymous

    9s is a gay and i hated playing him.

    • 4 days ago

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      Anonymous

      This, love the game otherwise but 9S sucks.

    • 4 days ago

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      Anonymous

      filtered.
      9s has the best movesets.
      Also he's thinking about how much he wants to frick2B, so not a gay.

    • 4 days ago

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      Anonymous

      This, love the game otherwise but 9S sucks.

      filtered coomer hom*os.
      9S is not only the true MC, but also WAY MORE FUN to play as.

      Hacking and hijacking bots > generic hack & slash.

      The point of the game is "War is bad"
      Yoko Taro hates war and killing of any kind

      >The point of the game is "War is bad"
      While not exactly "wrong", your take is extremely shallow and naive.

      The machines and androids are mimicking humans, adopting human habits and cultures.
      The point of the game is that WE are idiotic bots, living by obsolete memes that have potentially long lost their meaning, all while being unable to break our own cycle of death and suffering by escaping OUR programming.

      • 4 days ago

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        Anonymous

        >Hacking and hijacking bots > generic hack & slash
        it's fun for the first 30 minutes, it gets old fast when tougher enemies like the golden tank or max level sensei take 30 straight minutes of playing the same piss easy twin stick shooter levels over and over and over again.
        they should've made at least a hundred levels if they wanted you to use that for a third of the game.

    • 4 days ago

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      Anonymous

      >I hated being out on a date with my cute wife 2b
      You preferred playing as 2b with 9S following you around like a lovesick puppy?

      • 4 days ago

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        Anonymous

        What are your biggest non-gameplay criticisms towards NieR Automata? (6)

        9S is so cute.

    • 4 days ago

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      Anonymous

      >t. didn't play it long enough to realise 9s is the protagonist and has the most developed and complete arc of the entire cast

  2. 5 days ago

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    Anonymous

    >non-gameplay
    Why would I care abot not-gameplay in my games?

    • 5 days ago

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      Anonymous

      >he doesn't care about a game's music
      >or its atmosphere
      >or its artstyle

      • 5 days ago

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        Anonymous

        I like those things but gameplay is the most important part for most games.

        I hate how much people disregard gameplay now.

  3. 5 days ago

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    Anonymous

    Is this a Stella Blade shill trying to sh*t on Nier as a form of consensus cracking on Ganker?

    • 5 days ago

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      Anonymous

      how can they do that when the story is just derivative from automata without the depth

  4. 5 days ago

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    Anonymous

    It's babbys first existentialism

    • 4 days ago

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      Anonymous

      What are your biggest non-gameplay criticisms towards NieR Automata? (7)

      Pseudo-intellectuals hate the story because it references philosophy liberally and they love to think they're smarter than everyone else. That's literally it. See:

      overall bad writing. the philosophy is really shallow if you read any of those philosophers. representation of religion is stupid. the japanese cliche of being hopeless and then I'LL SCREAM A LOT AAAAAAHHHH I HATE EVERYTHING is juvenile af. the OST is probably the best I've ever heard, it's amazing

      >The whole point of the game went over your head
      I didn't say anything about the point of the game. I don't know why are you explaining this, but I disagree with the idea that the philosophers aren't important, everyone is searching for meaning which is a common subject for the many existentialists mentioned (I don't like existentialism very much). so again, simone is the perfect example, she thinks she'll be happy with sartre. I totally agreee with you when you say that they're mimicking humanity, that's what she's doing. but guess what, I was expecting the game to go BEYOND this, that's why it's shallow for me. It's been a while but the ending scene after route E with the flying robots finding their bodies, I remember a little about it, they talk about finding your own meaning, right? well, once again, the existentialists already talked about this. I wanted the game to go beyond this, not for it to end when it would start to be interesting

      It was the usual trope of cyclical history.
      The humans choose to copy god which led to their destruction.
      The androids who were created as tools slowly started to copy humans which increasingly led to their suffering.
      By the end the pods created by androids had started to mimic the androids as well.

      >Androids are fundamentally unlike humans.
      I think it's the opposite, they're exactly like humans.

      >The game is really good about stressing that the next race to inherit the earth needs to leave humanity behind and develop on their own.
      I feel like the point was more that it is inevitable they will become like humans and repeat their same mistakes.
      They made tons of rules to prevent them from acting like humans from the start but ultimately none of them could prevent it because even the most devout and loyal androids and machines were susceptible to it. Their sentience will always eventually lead to them experiencing love, greed, fear, anger, sadness, betrayal, war, etc.

      I think story-wise it's wasted potential: the game. Routes A and B are more or less fine, but I wished it focused on more stuff than just "do machines think or just imitate". It felt to me like there was this, a whole lot of filler and nothing else.
      Routes C and D are absolutely horrid. A2's non-story is such bad payoff, you'd think based on A/B that there's some mystery there, but there's literally nothing more but "I'm an older discarded model, I want to kill some robots". The biggest sin is how all of C/D is this one huge buildup to ascending the mysterious tower. The thingies 9S visits, the Nier/DG references, the holographic red dress girls that are basically discount Manah, the twins telling you "sh*t's important, no time to explain".
      Then you reach N2 and it's just a dollar store Shodan with worst 2000s cliches of "muh evolution" imaginable. And the 9S versus A2 showdown which I don't give a sh*t about because there's nothing at stake, I sided with 9S only out of empathy for him being mindfricked. And finally the big ending that was drummed up as this huge mystery you should look forward to and which had forshadowing and lore references out the ass is just machines fricking off in a spaceship, somehow, for some reason. It's pathetic.

      The point of the game is "War is bad"
      Yoko Taro hates war and killing of any kind

      Literally all other complains in this thread have to do with the gameplay even if they try to construct it as something else.

  5. 5 days ago

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    Anonymous

    pre-rendered cutscenes so my costumes don't show up in them

  6. 5 days ago

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    Anonymous

    I don't know. I like Drakengard though.

  7. 5 days ago

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    Anonymous

    The only people who hate Automata are the ones that can't stand attractive women in video games, or think every action game needs to be Devil May Cry.
    If neither of that matters, you'll like it, or be indifferent at worst.

    • 5 days ago

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      Anonymous

      would automata be a worse game if it had a deeper combat system?

      • 5 days ago

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        Anonymous

        It wouldn't be able to put in its RPG progression elements if it had a deeper combat system.

        • 5 days ago

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          Anonymous

          the rpg progression elements are horrible

        • 5 days ago

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          Anonymous

          why do you think that?

      • 5 days ago

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        Anonymous

        What did you have in mind?

        • 5 days ago

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          Anonymous

          more combat options for the player (e.g. more player attacks with unique properties)

          • 4 days ago

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            Anonymous

            >meaningless jargon with no actual examples

            • 4 days ago

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              Anonymous

              you lack imagination and literacy

  8. 5 days ago

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    Anonymous

    No open toed shoes for 2B

  9. 5 days ago

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    Anonymous

    The game acts like 9S is being unreasonable once 2B dies and he becomes based

  10. 5 days ago

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    Anonymous

    9s wank
    he's lame

  11. 5 days ago

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    Anonymous

    overall bad writing. the philosophy is really shallow if you read any of those philosophers. representation of religion is stupid. the japanese cliche of being hopeless and then I'LL SCREAM A LOT AAAAAAHHHH I HATE EVERYTHING is juvenile af. the OST is probably the best I've ever heard, it's amazing

    • 5 days ago

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      Anonymous

      I don't think Automata tried to be deep. It just tried to make you feel something during route E

      • 5 days ago

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        Anonymous

        maybe you're right. the ost definitely did that. I was just expecting the game to do something with all those philosophers. route B kinda did sometimes - simone for example - but it was more due to the structure of the game

    • 5 days ago

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      Anonymous

      Automata doesn't try to sound deep, it has a lot of fun with the robots and makes fun of pompous buttholes in particular.

    • 5 days ago

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      Anonymous

      What are your biggest non-gameplay criticisms towards NieR Automata? (8)

      The whole point of the game went over your head.
      Humans = God
      Androids were made in God's image.
      Androids are fundamentally unlike humans.
      Machines are also fundamentally unlike humans.
      Both are trying to mimic humanity, fight a worthless war and busy themselves from developing any culture based on their own unique traits. They don't pursue their own happiness or interests, and machines in particular treat Philosophy like Programming (the philosophers and their names themselves aren't important, you do not need to understand anything about them.)

      The game is really good about stressing that the next race to inherit the earth needs to leave humanity behind and develop on their own.
      I think blasting off into space, separating themselves entirely from the earth was a metaphor for that.

      >most of 9S and 2B's relationship is outside of the game
      They have 3 times more "relationships" within the game than Nier had with Kaine.

      Nier Replicant didn't make romance the focus between them. Automata does, the attachment between them is supposed to be a focus, but it's barely touched on.

      • 5 days ago

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        Anonymous

        >Nier Replicant didn't make romance the focus between them
        The entirety of Replicant's finale is romantic, and re-release doubled down on it with barely any buildup between the leads, unlike Automata where you get absolutely insane stuff like 2B's final message to 9S.

        • 5 days ago

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          Anonymous

          What are your biggest non-gameplay criticisms towards NieR Automata? (9)

          I just think having all of 2B and 9S's developing relationship entirely out of the game/offscreen and focusing on 2B trying to keep herself distant from 9S made for a very stale set of dialogue where it was hard to connect with or care about the characters.
          I still did like 9S quite a bit, especially because of the raw emotion in Route C, but A2 I didn't really care for. She needed way more screen time for me to give a sh*t.
          Plus the pods were a poor replacement for Weiss.

          • 4 days ago

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            Anonymous

            >I just think having all of 2B and 9S's developing relationship entirely out of the game/offscreen and focusing on 2B trying to keep herself distant from 9S made for a very stale set of dialogue where it was hard to connect with or care about the characters.
            You don't need extra bits of their "developing relationships" to feel invested into their relationships because the game does something different and unique, giving you new info that completely recontextualizes their previous interactions and allows you to piece together their tragic romantic story from the clues already spread out through the entire game.
            Back when it was released and people went into it blind, having A2 drop the "she's an E model" bomb only for 9S to shrug it off with "so fricking what, you don't know anything about us" was an absolutely insane reveal that changed every single interaction between 2B and 9S and to this day there's literally nothing like it in vidya, 7 years later.

      • 4 days ago

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        Anonymous

        >The whole point of the game went over your head
        I didn't say anything about the point of the game. I don't know why are you explaining this, but I disagree with the idea that the philosophers aren't important, everyone is searching for meaning which is a common subject for the many existentialists mentioned (I don't like existentialism very much). so again, simone is the perfect example, she thinks she'll be happy with sartre. I totally agreee with you when you say that they're mimicking humanity, that's what she's doing. but guess what, I was expecting the game to go BEYOND this, that's why it's shallow for me. It's been a while but the ending scene after route E with the flying robots finding their bodies, I remember a little about it, they talk about finding your own meaning, right? well, once again, the existentialists already talked about this. I wanted the game to go beyond this, not for it to end when it would start to be interesting

        • 4 days ago

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          Anonymous

          What are your biggest non-gameplay criticisms towards NieR Automata? (10)

          >but I disagree with the idea that the philosophers aren't important
          Then you didn't understand, because every time a Machine tried to take a HUMAN philosophy based on HUMAN experiences and insert it into themselves, it lead to tragic results.
          The ultimate take-away, the whole reason philosophers are namedropped at all in game, is to show that human philosophy is incompatible with machines. The philosophers and their teachings themselves are not important, no videogame worth a sh*t is going to expect you to be familiar with Sartre or Karl Marx.

          The game is shallow for you because your expectations are completely not what the game is wanting to say, and you refuse to listen to what it is actually trying to communicate.

          • 4 days ago

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            Anonymous

            but I actually agreed that they're trying to find meaning with those philosophers and failing. I just want the game to go beyond the basics and actually provide a new point of view on this 'finding meaning' quest that they're going through. I don't know why you're so sure you're right and I'm wrong, we're actually agreeing for most of the argument. I just wanted something new and interesting and that's fine if you liked what they did

            • 4 days ago

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              Anonymous

              >I just wanted something new and interesting
              I think it's new and interesting that the game isn't actually going for the "machines and androids are literally like us" point and doing the opposite for once. That alone is novel, and I don't think it needs to go beyond that, but if you do, pay attention to how they essentially digitized themselves. They basically went full trans-humanism (or trans-android/machine) and became a community in that sense, leaving the material world behind.

              • 4 days ago

                Anonymous

                I think we agree to disagree. but after you explained this way I respect your opinion anon. I think the main point is that the OST is amazing, from time to time I listen to it and it's still mind blowing

        • 4 days ago

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          Anonymous

          What are your biggest non-gameplay criticisms towards NieR Automata? (11)

          >they talk about finding your own meaning, right?
          yeah and their meaning is to not try and emulate an extinct race of people they don't even share the same biology with.
          >the existentialists already talked about this.
          so what? Do you expect everything to ever be written to be entirely unique or it's bad? You're in for one rude existential awakening soon, buddy.

      • 4 days ago

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        Anonymous

        It was the usual trope of cyclical history.
        The humans choose to copy god which led to their destruction.
        The androids who were created as tools slowly started to copy humans which increasingly led to their suffering.
        By the end the pods created by androids had started to mimic the androids as well.

        >Androids are fundamentally unlike humans.
        I think it's the opposite, they're exactly like humans.

        >The game is really good about stressing that the next race to inherit the earth needs to leave humanity behind and develop on their own.
        I feel like the point was more that it is inevitable they will become like humans and repeat their same mistakes.
        They made tons of rules to prevent them from acting like humans from the start but ultimately none of them could prevent it because even the most devout and loyal androids and machines were susceptible to it. Their sentience will always eventually lead to them experiencing love, greed, fear, anger, sadness, betrayal, war, etc.

        • 4 days ago

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          Anonymous

          Human's didn't die out because of an attempt to copy god, they died to essentially cosmic bad luck. Once the queen beast was dropped into Tokyo they were fricked and project gestalt was a last ditch effort that failed because of reasons that were totally out of their hands.

        • 4 days ago

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          Anonymous

          >The humans choose to copy god which led to their destruction.
          wtf are you talking about.

      • 4 days ago

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        Anonymous

        The point of the game is "War is bad"
        Yoko Taro hates war and killing of any kind

        • 4 days ago

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          Anonymous

          What are your biggest non-gameplay criticisms towards NieR Automata? (12)

          You're fricking stupid. You just ignored everything logical and sensible and inserted the most random, completely inaccurate bullsh*t into the thread. There isn't even a real war, it's not 2 sides. It's 1 side having a mental breakdown and playing pretend to manufacture a meaning to life.

          • 4 days ago

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            Anonymous

            >It's 1 side having a mental breakdown and playing pretend to manufacture a meaning to life.
            Just like in real life?
            Their "War" was pointless and manufactured

            • 4 days ago

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              Anonymous

              What are your biggest non-gameplay criticisms towards NieR Automata? (13)

              And you decided to hyperfixate on the fact there's a "war" instead of the reason behind it, the players involved and their true struggles that resulted in it.

              • 4 days ago

                Anonymous

                What are your biggest non-gameplay criticisms towards NieR Automata? (14)

                Sure thats the minutiae of what happens in the story but the over arching theme in pretty much all of his works are "War is bad" and "Killing is wrong"

              • 4 days ago

                Anonymous

                What are your biggest non-gameplay criticisms towards NieR Automata? (15)

                I don't have any respect for a person as reductive as you.

              • 4 days ago

                Anonymous

                What are your biggest non-gameplay criticisms towards NieR Automata? (16)

                Holy frick Devola/Popola look so hot god why does 2B have more images on R34 than them.

              • 4 days ago

                Anonymous

                Automata was released when female beauty became a culture war talking point

    • 5 days ago

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      Anonymous

      Do you mind clarifying a little? I'd like to know specifically what you mean by this. I'm religious so I'm especially interested in any criticisms on how it portrays it.

      What are your biggest non-gameplay criticisms towards NieR Automata? (17)

      I had two issues.
      The pre-renders cutscenes not showing your character wearing costumes, and ending E.
      The costume thing wasn't too big of a deal but ending E just straight pissed me off because despite the fact Taro claims to want to try something new every game he keep pulling this bullsh*t where he rips the gameplay rug out from under you at the very last few minutes of the game and forces you to do some janky assed mini-game to unlock the final ending. It was fine the first time he did it in Drakenguard but the little fricker does it EVERY single game. I'm just here like "my man, i played your game for 30+ hours and loved it, can i please see ending E" and Taro is crouched in the corner wearing his stupid Emil mask going "you rike game? you must pray burret-hell sequence to see final ending".

      I thought the final bit where you had to wipe your save file, while impactful, felt a little tacked on. It's cool to know that I'll forever be a part of the game's history, but other than tying into one of 2B's lines at the very beginning, the whole sequence doesn't hold much weight in my opinion. Especially when the game seems to have 18 different messages and the one about empathy and perspectives could've been expanded upon more.

      • 5 days ago

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        Anonymous

        >I thought the final bit where you had to wipe your save file, while impactful, felt a little tacked on.
        They did the same thing with the first Nier game.

        • 5 days ago

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          Anonymous

          Yeah, I'm aware, just thought it was worth pointing out.

      • 4 days ago

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        Anonymous

        Anon not sure why you're trying to get a good faith answer from

        overall bad writing. the philosophy is really shallow if you read any of those philosophers. representation of religion is stupid. the japanese cliche of being hopeless and then I'LL SCREAM A LOT AAAAAAHHHH I HATE EVERYTHING is juvenile af. the OST is probably the best I've ever heard, it's amazing

        , I see posts like that and my eyes start to glaze over.

        • 4 days ago

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          Anonymous

          Might as well try.

      • 4 days ago

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        Anonymous

        the issue that I had with religion in the game is that if you study religion, you know that it's one of the main ways to give meaning to life, there are many benefits like social bonding for example and the way yoko taro wrote this great opportunity of developing the theme of the game is to make a suicidal cult. I honestly think this happened for the player to kill more things. I'm disappointed because it's such a easy way out and religion, despite all of its problems, is really good for people that are hopeless

        • 4 days ago

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          Anonymous

          What are your biggest non-gameplay criticisms towards NieR Automata? (18)

          I think your issue with Automata is that it portrays WORSHIP as bad (even Jesus says so), which you immediately construed as religion in general.
          The machine cult in Nier Automata wasn't a criticism of religion. It was a criticism of trying to worship something you fundamentally don't understand, or simply cannot replicate.
          Machines aren't human, their limited capacity and knowledge of humans tells them that to "become human" (BECOME AS GODS) they must kill themselves. Because humans are extinct, and humans are essentially the Gods of earth.
          They worship the idea of humanity but they cannot be human any more than we can become God.
          The machines should have developed their own religion, or something akin to it with all similar benefits.

          • 4 days ago

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            Anonymous

            >The machines should have developed their own religion, or something akin to it with all similar benefits.
            completely agree, I was waiting for this to happen. it didn't. I didn't think it was meant to be criticism of religion, it's more of a missed opportunity for me. the worship argument is actually good, but that can be said for different parts of the game, like simone as I said before, she worshiped beauty and love, or just worshiped sartre, I can't remember. I mean, that was one of the main themes of infinite jest, trying to find meaning in modern society with drugs, pleasure, entertainment, so I've read this theme being written in a much better way. and I know machines aren't humans and will fail to find meaning, but I partially disagree that is all because they cannot replicate it, but also because we also don't have an answer for that question. that's why I don't think the philosophers are irrelevant. they are relevant because on their work, you would know how futile this search is. if the machines tried to emulate their philosophy they would try to develop their own meaning, just like you said. that what I was expecting, and of course the game ended when this was suppose to happen

            • 4 days ago

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              Anonymous

              >they would try to develop their own meaning, just like you said. that what I was expecting
              I mean don't they do exactly this with the ark? A very critical plot element that seems to go over a lot of people (including those who liked it!) is that all of the machines, except for arguably Pascal, were never really sentient. The machine network/N2 is sentient, but the machines themselves are akin to a child playing with dolls and action figures with the machines being the toys and N2 being the child, acting out certain scenarios they've absorbed around them without really understanding the underlying meaning behind what they're pretending to be. It's an open ending as the machines leaving earth to search for their own purpose is not a definitive answer which you seem to want, but they're no longer shackled by their emulation of humanity and are free to choose a new future beyond just endless war.

              • 4 days ago

                Anonymous

                >I mean don't they do exactly this with the ark?
                they sure do, when the game would start to get interesting, it ends. and no, I can assure I don't want a definitive answer, I don't know how you came to that conclusion when I used infinite jest as a much better example of exploring these themes, and its ending is as open as you can get. again, I wanted something with more depth. you are explaining with such a passion that I think maybe the game just wasn't for me, but I'm happy it resonates with you

              • 4 days ago

                Anonymous

                Fair enough, I didn't really meant that insultingly. I think the story was already going on long enough that exploring the machines fate and search for purpose beyond humanity would require a whole route or an entire game to do well, so I was fine with the conclusion.

              • 4 days ago

                Anonymous

                true, if we had a sequel exploring what happened post-ark I think we both would be happy haha

    • 4 days ago

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      Anonymous

      >the philosophy is really shallow if you read any of those philosophers
      You actually have to be a sub 60 IQ subhuman to not realize that what you've identified is CONtext, not the game's SUBtext.

  12. 5 days ago

    Reply

    Anonymous

    What are your biggest non-gameplay criticisms towards NieR Automata? (19)

    I had two issues.
    The pre-renders cutscenes not showing your character wearing costumes, and ending E.
    The costume thing wasn't too big of a deal but ending E just straight pissed me off because despite the fact Taro claims to want to try something new every game he keep pulling this bullsh*t where he rips the gameplay rug out from under you at the very last few minutes of the game and forces you to do some janky assed mini-game to unlock the final ending. It was fine the first time he did it in Drakenguard but the little fricker does it EVERY single game. I'm just here like "my man, i played your game for 30+ hours and loved it, can i please see ending E" and Taro is crouched in the corner wearing his stupid Emil mask going "you rike game? you must pray burret-hell sequence to see final ending".

    • 4 days ago

      Reply

      Anonymous

      was that five minute unlosable bullet hell really worth even having negative feelings over?

  13. 5 days ago

    Reply

    Anonymous

    What are your biggest non-gameplay criticisms towards NieR Automata? (20)

    The characters aren't nearly as endearing as Nier Replicant, and the fact most of 9S and 2B's relationship is outside of the game kinda ruins any impact of the twists.

    • 5 days ago

      Reply

      Anonymous

      >most of 9S and 2B's relationship is outside of the game
      They have 3 times more "relationships" within the game than Nier had with Kaine.

  14. 5 days ago

    Reply

    Anonymous

    What are your biggest non-gameplay criticisms towards NieR Automata? (21)

    Gimmicks recycled from Nier: Replicant whose entire value was their novelty fall short- having one game where you delete your save data as a "sacrifice" is a cool idea, rehashing this idea is dumb considering that deleting data at the end of a game is actually just normal. Same goes for repeating playthroughs to get more info and context- a bit novel, but mostly it just becomes a way to pad the length of your game. The quality of the added context isn't great either- Replicant usually succeeded at making me feel more, or at least think more, about the bosses they fleshed out on your second playthrough. In Automata the added info just feels like useless trivia, and extra scenes with Adam and Eve don't help much when they're not very compelling antagonists.

  15. 4 days ago

    Reply

    Anonymous

    I prefer the lore and the worldbuilding more, also some side characters and their worlds are just way more interesting (some gays from Reincarnation for example), don't care much about 2B or 9S. everything about Watchers, Legion, red eye sh*t, salt monsters, Accord, the nightlands and all that sh*t is insane

  16. 4 days ago

    Reply

    Billy

    >9s is boring
    >enemies are boring
    That's it. It ain't as complex as any other hack n slash games, but it's alright, and parrying is real fun

  17. 4 days ago

    Reply

    Anonymous

    >On the other end, I've looked up a bunch of threads about it on this site and I've noticed lots of people being very harsh to it.
    What else did you expect from contrarian central?

    • 4 days ago

      Reply

      Anonymous

      Like, actually, genuinely critical.

      • 4 days ago

        Reply

        Anonymous

        Tomato is still very popular here, there just isn't much to discuss it about it at this point so you're only left with sh*tposters. Not that Automata is super deep (nor does it try to be, I have no idea where the idea it's written to be some hyper philosophical deep dive comes from) but the majority of Ganker is functionally illiterate and any story structure that's more difficult to process than super mario gets them really mad. Very rarely you get someone actually willing to engage and 90% of the time they accidentally reveal that basic plot elements went completely over their head, this is true of many games and not just Automata.

        • 4 days ago

          Reply

          Anonymous

          What are your biggest non-gameplay criticisms towards NieR Automata? (22)

          >the majority of Ganker is functionally illiterate and any story structure that's more difficult to process than super mario gets them really mad.
          I like to try and explain them, though. It's a mistake, but oh god do I try.

      • 4 days ago

        Reply

        Anonymous

        The better something is the closer you should scrutinize it.
        I talk mad sh*t on souls games but I generally like them, I just think they deserve going over with a fine tooth comb

  18. 4 days ago

    Reply

    Anonymous

    It's hands down the best game of the 8th generation.
    My biggest complaint is that the english VA for 2b was fricking terrible.

    • 4 days ago

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      Anonymous

      yeah no sh*t it was fricking runkachunk

      • 4 days ago

        Reply

        Anonymous

        wasn't there a newgrounds music video thing where she fricked all the smash bros characters or was that someone else?

      • 4 days ago

        Reply

        Anonymous

        Tbh she's not a bad VA, her 2B was more of a direction issue. 9S in English was fantastic though and A2 was great, also prefer the pods having totally robotic voices

        • 4 days ago

          Reply

          Anonymous

          What are your biggest non-gameplay criticisms towards NieR Automata? (23)

          >9S in English was fantastic though
          amen to that.

    • 4 days ago

      Reply

      Anonymous

      >he didnt play in jp with the very specifically selected voice actress

      • 4 days ago

        Reply

        Anonymous

        dubgays don’t need and never have needed dubs to be good in order to play games; just available

  19. 4 days ago

    Reply

    Anonymous

    What are your biggest non-gameplay criticisms towards NieR Automata? (24)

    Ganker has no taste
    and is obsessed with being contrarian
    you should have learned by now that you don't come here for actual vidya discussion since the troony jannies just delete anything on topic and leave up the bait and p*rn threads
    just post bait that angers the troony jannies and troons that think they're "owning the chuds" and go have actual vidya discussion on places like the keewee farms

  20. 4 days ago

    Reply

    Anonymous

    The 9s playthrough is too similar 2b's.

    • 4 days ago

      Reply

      Anonymous

      At least there were some new and different sections. In replicant he made us replay the exact same sh*t 4 times.

  21. 4 days ago

    Reply

    Anonymous

    The ending is so downbeat that there is very little desire to play it again once you have seen them all. Also it ending the way it did means there is really no way they can do a sequel (not that square ever would)

    • 4 days ago

      Reply

      Anonymous

      What are your biggest non-gameplay criticisms towards NieR Automata? (25)

      >Also it ending the way it did means there is really no way they can do a sequel
      The first game ending similarly and Automata itself is a sequel. It doesn't need the same characters, it can expand on a similar line of thought in the same universe.

    • 4 days ago

      Reply

      Anonymous

      Automata’s ending E is literally the most optimistic ending Taro ever made

  22. 4 days ago

    Reply

    Anonymous

    >costume is paid DLC
    I just want 2B in casual clothes.

  23. 4 days ago

    Reply

    Anonymous

    I think story-wise it's wasted potential: the game. Routes A and B are more or less fine, but I wished it focused on more stuff than just "do machines think or just imitate". It felt to me like there was this, a whole lot of filler and nothing else.
    Routes C and D are absolutely horrid. A2's non-story is such bad payoff, you'd think based on A/B that there's some mystery there, but there's literally nothing more but "I'm an older discarded model, I want to kill some robots". The biggest sin is how all of C/D is this one huge buildup to ascending the mysterious tower. The thingies 9S visits, the Nier/DG references, the holographic red dress girls that are basically discount Manah, the twins telling you "sh*t's important, no time to explain".
    Then you reach N2 and it's just a dollar store Shodan with worst 2000s cliches of "muh evolution" imaginable. And the 9S versus A2 showdown which I don't give a sh*t about because there's nothing at stake, I sided with 9S only out of empathy for him being mindfricked. And finally the big ending that was drummed up as this huge mystery you should look forward to and which had forshadowing and lore references out the ass is just machines fricking off in a spaceship, somehow, for some reason. It's pathetic.

  24. 4 days ago

    Reply

    Anonymous

    Automata has become too large and Yoko, the little sh*t, makes every little cross promotion canon.
    Then a few books.
    And a few stage plays.
    It makes loving the setting and keeping track of it a huge pain in the ass. Its the same for Drakengard too

  25. 4 days ago

    Reply

    Anonymous

    Never really dropped significantly in price after launch so ive never bothered. Its on my wishlist but never on significant sale.
    Not spending more than 20 on an old ass game

  26. 4 days ago

    Reply

    Anonymous

    The one big flaw with the story IMO is that A2's backstory is stuck in some sh*tty stage play and the in-game version is a text infodump. So she comes off as a pretty undercooked character.

  27. 4 days ago

    Reply

    Anonymous

    The A and B routes are a waste of time. The B route especially. Basically the entire first half of the game has nothing going for it outside of establishing the characters, beyond that it's mainly just 2B and 9S meandering about doing relatively frick all. I know why it's there, to give screentime to them both, but the narrative isn't engaging at all outside of one or two moments.

    Conversely A2 feels completely out of place and is just kind of "there" to fill the gap in the 2nd half of the game.

  28. 4 days ago

    Reply

    Anonymous

    >non-gameplay
    A little hard since those were my biggest issues.
    >Shallowness of the plot/themes, intentional or otherwise in what is a very long game to get the real real real end sucks
    >weird PC performance issues when i played it
    >taro has been spamming the same idea forever so some moments didn't hit for me
    >too much focus on the albeit good ending
    >so much filler due to how many routes there are
    >people hype the story up way too much like every yoko taro joint so it ended up disappointing me
    Still a good game imo.

  29. 4 days ago

    Reply

    Anonymous

    I hate it because Japs are moronic when it comes to philosophy. Seriously this sh*t is beyond sophom*oric.

  30. 4 days ago

    Reply

    Anonymous

    Automata is too predictable, the original Nier was more crazy and balls to the wall.

    • 4 days ago

      Reply

      Anonymous

      Not really, Nier's background lore is pretty crazy but the plot is purposely pretty standard "collect the mcguffins" progression and heavily relies on the antagonists being moronic for it to progress in any believable way. The strength of the game is in the characters and their interactions but I never saw the plot itself as being very interesting, especially for the B route there's only so much "the shade you just killed didn't do anything wrong don't you feel bad" before I start zoning out.

  31. 4 days ago

    Reply

    Anonymous

    I really wish people who whined about [insert game here] not being "deep" would post good counter-examples as contrast. From any media, doesn't have to be a game. The fact that you hom*osexuals almost never do that makes you look full of sh*t. Pure pseud wankery, "I'm smart and this is dumb, no I will not explain."

  32. 4 days ago

    Reply

    Anonymous

    >What is it, other than the gameplay, that's apparently wrong with it?
    Nothing.
    Absolutely nothing.

    Gameplay is great fun and very varied.
    It uses gameplay to drive in the main bulk of its themes and subtext.
    The audio-visual presentation is top notch beautiful, and the story is quite interesting to be perfectly honest.

    That being said, way too many people focus on "muh plot" and don't see the woods from the trees. This is even more apparent by the sheer volume of people parroting the "lol babby's first existential dread!" or "kek robots got feelings amirite? :^)" memes, failing to see that those are literal surface-level stuff that are made clear and ditched the first few minutes. Naturally, such NPC-tier people don't realize that they're being just as robotic as the machine life forms of both sides are in the game.

    • 4 days ago

      Reply

      Anonymous

      What are your biggest non-gameplay criticisms towards NieR Automata? (26)

      >"kek robots got feelings amirite? :^)" memes
      god I hate this sh*t. It's not even the tip of an iceberg or a lead in to the plot, it's just a fact of the setting.

      • 4 days ago

        Reply

        Anonymous

        it also isn't really true on the machines side

        • 4 days ago

          Reply

          Anonymous

          What are your biggest non-gameplay criticisms towards NieR Automata? (27)

          It's questionable, just like how it's questionable if the Replicants in the first Nier even have souls.

  33. 4 days ago

    Reply

    Anonymous

    Worse than Nier gestalt and drakengard in everyway

  34. 4 days ago

    Reply

    Anonymous

    Non-gameplay? Literally the ONLY thing it has over Nier Replicant. And not by much...

  35. 4 days ago

    Reply

    Anonymous

    Ending E is extremely corny, it reeks of 2000's "gamers are actually freaking epic and games are art dad".
    not that i disagree, but you could just show this beautiful game and let people come to the realization themselves.
    The story tries too hard to be tragic in the third route, you can guess what the next plot point will be just by imagining the worst case scenario. I could even guess that the children were gonna kill themselves and that pascal was going to die in some way just because it was the only barely reasonable way the situation could become worse.
    And it's been three years since i played this game, but i don't remember 9s caring much about finding out that machines and androids are made out of the same cores, it should have been mind shattering to him to know that he truly was no better that the rust buckets he was kicking around. Maybe you could argue that he was to crazy to care at that point but eh.

    • 4 days ago

      Reply

      Anonymous

      overall bad writing. the philosophy is really shallow if you read any of those philosophers. representation of religion is stupid. the japanese cliche of being hopeless and then I'LL SCREAM A LOT AAAAAAHHHH I HATE EVERYTHING is juvenile af. the OST is probably the best I've ever heard, it's amazing

      I guess it depends on how seriously the player takes it. Kind of similar to Kingdom Hearts where if you're going into it not even trying to take the story seriously you get a different impression.

  36. 4 days ago

    Reply

    Anonymous

    I think, ultimately, a game is only worth playing if it has good gameplay and only worth not playing it it has bad gameplay.
    I also enjoyed the gameplay of Automata

  37. 4 days ago

    Reply

    Anonymous

    2b is bland personality wise and a2 backstory is boring af too I don't know why people pretend nier has great characters

  38. 4 days ago

    Reply

    Anonymous

    What are your biggest non-gameplay criticisms towards NieR Automata? (28)

    The game should've gone full Blame! with 2B and 9S as Silicon life esque people (Androids as they are) trying to save humanity, only for the twist to be that yorha has been trying to end humanity so they can establish a silicon life based world (Blame-Biomega sorta thing), with A2 being a synthetic human or, as she is in the game, a rebel fighting to re-establish humanity and restore order to Yorha.

    • 4 days ago

      Reply

      Anonymous

      Too similar to the first Nier.

  39. 4 days ago

    Reply

    Anonymous

    2B has barely any development, all i can remember is.
    im a woman on a mission > sure nines.. i mean 9s > i kinda liked you my homie but next time you find me ill be dead lmao
    which could be fine for a 10 episode romcom, but it spreads too thin for a 60 hour game.

  40. 4 days ago

    Reply

    Anonymous

    I was playing this for the first time today, was having fun, ate a mackerel, got a joke ending and lost 4 hours of progress and uninstalled the game. Absolute fricking dogsh*t, trash.

    • 4 days ago

      Reply

      Anonymous

      >people still don't know how to save in video games
      natural selection

      • 4 days ago

        Reply

        Anonymous

        Absolutely moronic design regardless, because that implies I have to run to a save point before I use any item, talk to any NPC, start any quest or do anything. No wonder it's a 60 hour game.

        • 4 days ago

          Reply

          Anonymous

          What are your biggest non-gameplay criticisms towards NieR Automata? (29)

          >four hours

          • 4 days ago

            Reply

            Anonymous

            There's no fricking danger anywhere. If this was like SMT or whatever where you get ambushed and just fricking die sometimes especially early game I'd be more incentived to save but every combat encounter is a mash fest with in-menu healing so there's no reason to assume you're ever going to die until you use a ....mackerel which kills you.

            • 4 days ago

              Reply

              Anonymous

              >the combat is easy so no other reason exists in a video game to do what is extremely easy and takes no time at all and save more than once every four hours
              back to

              >people still don't know how to save in video games
              natural selection

  41. 4 days ago

    Reply

    Anonymous

    the mackerel thing gets a lot of people lol. one of my rl friends never beat the game because it cucked him too.

  42. 4 days ago

    Reply

    Anonymous

    What are your biggest non-gameplay criticisms towards NieR Automata? (30)

    >Dude humanity is, hold on this is scary,
    >Humanity, is le gone!11!!1!
    >CRAZY AMIRITE
    >Also these robots think or something
    Yoko Taro I kneel

    • 4 days ago

      Reply

      Anonymous

      are you trying to get me to think anyone who reads Blame! is a fricking moron?
      Is this a psyop to make these fans look bad?

    • 4 days ago

      Reply

      Anonymous

      What is "Earth"?

    • 4 days ago

      Reply

      Anonymous

      >he didn't played Replicant first

  43. 4 days ago

    Reply

    Anonymous

    There are many good well founded criticisms of this game but none you can find on Ganker. Most Ganker complaints are either about some political crap or some bad faith argument spun by some autistic fan of another game/series. And there's also the people who >just didn't get it, crazy considering that despite how philosophical the game presents it's actually quite easy and predictable to follow - all by design might I add, just in case this somehow validates whatever Gankertard says that the game is too needlessly pseudo intellectual. Don't know how anyone expected an apocalyptic sci-fi game with anime girl butts to be The Great Gatsby, but lol.

    Anyway, biggest problem I had with the game is the fact that it's got three characters and only two of them get proper development. A2 isn't much of a character and feels like a side character who takes front seat after 2B dies. Adam and Eve also aren't interesting villains. They mainly serve as foils for the YorHa.

What are your biggest non-gameplay criticisms towards NieR Automata? (2024)
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